First website version available
First post! The website for Dawn of the Mexica is finished in both its deskop and mobile versions and now online.
Its been a really busy summer, but now this site along with Twitter and a new Discord will become the sources from which updates for Dawn of the Mexica emerge.
The videogame itself is in its late stages of development. It began in November 2017 with the idea of creating a roguelike engine with a really complex tabletop RPG style set of rules, yet trying not to overload the player with them. Most things that contribute to Dawn of the Mexica's complexity are transparent to the user, whether it is the internal combat system which takes into account different weapons and armors -and more than a thousand critical hit variations-, the sound and smell subsystems, or the complexities behind several posion types.
After more than a year of non-stop development, once the engine was alpha-stable and properly working, the final idea for a game took shape at the end of 2018. A deep documentation work was therefore done in order to recreate the world of the mexica people in the early XVI Century. Legends and myths become real, but also their daily way of life, the kind of technologies, clothing and weapons they used, and so on. Sometimes you may also find that we're using nahuatl language terms for a few items or NPCs the player may find.
Currently the engine is 95% finished (the biggest issue pending is optimization, specially on the gas expansion algorithms) and development is mostly focused on content: Procedural level generation, NPC/monster design, character classes and overall game balance. It is a very challenging game for the player, it is very easy to die and death is permanent, but our aim is that it is also fair.
If it's written in the stars, Dawn of the Mexica will be available in early 2020.